FLATLANDS · PARIS


Originally commissioned by:
Babycastles

Venue:
New York City · 2010

Flatlands is fictional archive for nearly 200 game boards. Within this theatrical space, two players compete to find the perfect board to please a judge and win the game.

Each round, players play cards from their hand that create changing criteria for the comparison. There are adjective cards and noun cards, which combine to make statements like colorless geometries or nostalgic characters. (Of course, colorless characters or nostalgic geometries are just as possible.) The players argue their case before the judge, who picks the winner.

In Flatlands, the field of play is a cultural space, as players argue over visual aesthetics and social meanings of the colorful game boards. It is also a narrative space with a fable-like quality – two archivists search through a randomly organized collection of objects and then present their case to a judge, whose word is law.

Large-scale physical installation.

Collaboration with:
Game designer Eric Zimmerman

Exhibition:
D-DAYS

Gallery:
Musée des Arts décoratifs · Paris

Dates:
2nd May · 14th May  2017

Photography:
Baptiste Heller

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army
blood
brains
circle
civilization
colonizers
comfort
conflict
conquest
cries
decisions
destiny
determination
egoism
enemies
fate
force
friends
earth
hearts
heroes
history
hour
ignorance
illusions
impulses
injustices
justice

manifestation
men
moments
mountains
nations
peace
people
poets
power
promises
revolution
rhythm
rights
saints
sanctions
seas
shadow
soldiers
souls
spectacle
spirit
squares
temples
victory
war
women
world

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