INTERFERENCE · PARIS


Interference is a social and strategic game where you win by stealing from other players.

Five suspended, super-thin steel walls, dotted with patterns resembling cell tissues, act as vertical game boards. Each turn you must steal a piece from another game going on between other players.

While each match takes place in a local area of one of the walls, the games themselves can move across the walls – and games even collide with each other as they drift across the walls’ surfaces. Interference encourages players to negotiate, argue, and scheme with and against each other, across physical space, social space, and the spaces between games.

Interference won the IndieCade Interaction Award in 2012.
It has recently been exhibited in Los AngelesDublin and Moscow.

 

 

Photo · © 2012 Maxime Dufour Photographies
Video · © 2012 Emeric Adrian

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Large-scale physical game

Collaboration with:
Game designer Eric Zimmerman

Commissioned for the exhibition:
Joue le Jeu

Venue:
la Gaîté Lyrique · Paris

Design collaborators:
Rebecca Jones Sterling · Tim Szetela

Stainless steel panels · five walls · 3m x 3m each :
manufactured by Caino Design · Italy

Carpentry · poplar wood pawns :
manufactured by Adelina Blanc, Antonio Cozza, Tarcisio Pozzi

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