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SPACE AND DESIGN

OUTREACH

Filtering by Category: PLAY

ROYAL DANISH ACADEMY · COPENHAGEN

Nathalie Pozzi


Workshop and exhibition
SUS • Commentaries on Sustainability

In collaboration with
Eric Zimmerman
and with master students from Visual Game & Media Design

Contributors
Jakob Ion Wille and Jesper Juul

2024

Institution
Royal Danish Academy
Architecture, Design and Conservation


Photos and video
Frederik Kepp Bruun Lauenborg

SUS • Commentaries on Sustainability

Three playfully provocative, interactive commentaries on systemic issues of consumption, capitalism and sustainability.

Masters students in the Visual Game and Media Design program spent four days considering how to communicate the critical need around the environmental crisis, and the complexities around it.

A workshop led by Nathalie Pozzi and Eric Zimmerman as part of the Climate Expedition Program

 

TAKE YOUR TIME. WE

BRANDING AGENCY. WE BRING THE MESSAGES YOU NEED TO HEAR.
#takeyourtime


Designers:
Anastasia Jacobsen
Mads Arvedsen
Samuel Mathiesen
Thora Magnusdottir 
Milas Norman

  1. Think of an object
    that is meaningful to you.

  2. Write a card,
    explain why.

  3. Place the card next to
    an object of your choice.

 

Meaningful Object, 2024
Mixed Media

Designers:
Claudia Aybar
Mati Kalter
Beth Fuller
Kaspar Tosti

 
 

HAPPY HAPPY HAPPY HAPPINESS!

You’re on the path to HappyHappyHappyHappiness!
pls don't unsubscribe


Designers:
Elin van Bussel
Wiktoria Domeracka
Hongyan Song 


We need to get rid of the idea of global profit, finance, industries and brands. We need to get rid of advertising, and of all forms of sponsored communications, of the world of forms with no essence that has replaced our kids’ school and education.

Of all that exists to convince us that we need what we do not need, and that knowledge, wisdom and success can be easy and require no effort. We need to get rid of all the family-driven morals that could be all fine and well by themselves but that are all nonetheless blind. And we need to open our eyes towards a new collective ethic.

And then, we may also have new designs. Because the first condition to create good design is passion for transformation.”

- Enzo Mari

 
 

Progetto grafico 27 · AIAP

Nathalie Pozzi


Interference appears in Progetto grafico 27, an issue on the theme of “play."

Progetto grafico is an international graphic design magazine published by Aiap, Italian association for visual communication design.

A reference for the culture of visual communication design in Italy since its beginning, Progetto grafico is a critical forum on graphic design.

 

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Aiap Edizioni, Milano, 2015
isbn: 9771824130006

F.to 21x28 cm, pp. 160. Italiano e inglese

WORKS OF GAME · The MIT Press

Nathalie Pozzi


Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes -- to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art.

Sixteen Tons is on the cover of the book Works of Game by John Sharp.
Below is the official overview of the publication. We love it!


Works of Game
On the Aesthetics of Games and Art

By John Sharp

Associate Professor of Games and Learning at Parsons the New School for Design and a member of the game design collective Local No. 12.


Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. "Artgames," created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, "Artists' Games" -- with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman -- represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

 


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72 HOUR INTERACTIONS · GERMANY

Nathalie Pozzi


21-27 July 2014

Nakworks is in Witten (Germany) for 72 Hour Interactions - as one of the Jury members.

Sixty architects, game designers, craftspeople, tinkerers and city planners formed five international teams and competed in a special World Championship.

They challenged themselves in only 72 hours – three days and nights – to design and buidt a temporary structure that invites people to come together in play.

Teams
Better Wetter, Hagen Bilder, Hattingen Dragon Slayers, Herdecke Sawhorses, Witten Truffle Pigs [more info here]

Partners
72 Hour Urban Action
Invisible Playground
Urbane Künste Ruhr

Jury
Katja Aßmann (Artistic Director Urban Arts Ruhr, Germany), Philipp Misselwitz (Urban Planner, Germany), Nathalie Pozzi (Architect, Italy), Eric Zimmerman (Game Designer, USA), and representatives of the Municipality of Witten.

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GAME · THE FUTURE OF PLAY · SCIENCE GALLERY

Nathalie Pozzi


Interference is featured in GAME.

GAME is a publication that was created as a legacy piece and exhibition guide for the Science Gallery exhibition ‘GAME: The Future of Play’. Speculative and playful in design, the publication presents the core target audience with a unhinged take on the imagery of gaming, far from the action heroes of role player games and caricatures of mobile gaming apps.  Studio Suss

More details about GAME: The Future of Play

 

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Exhibition
Science Gallery DublinGame

Location
Dublin

Year
2013

Curators
Steve Collins
Michael John Gorman
Mads Haahr

Graphic Design:
Studio Suss

 
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THE CREATOR PROJECT

Nathalie Pozzi


The Creator Project publishes an interview with Nathalie Pozzi and Eric Zimmerman

Article
Art, Architecture, And Gaming Meet In Interference: Q&A With Eric Zimmerman And Nathalie Pozzi

Written by
Lara Sedbon

Magazine
The Creator Project

Year
2012

 

 

Founded by a partnership between Intel and VICE, The Creators Project celebrates visionary artists across multiple disciplines who are using technology in innovative ways to push the boundaries of creative expression.

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UdK · BERLIN

Nathalie Pozzi


The Graduate School for the Arts is a international, post-graduate interdisciplinary program at Berlin University of the Arts. The Fellows in residence are highly qualified graduates from all artistic and academic disciplines who regard the communication and exchange with other disciplines as a prerequisite for their work.

The visiting professorship, in partnership with game designer Eric Zimmerman, revolved around the concept of playtesting. At regular meetings, the Fellows shared works in progress in order to spark critique and further development. In the spirit of playtesting, the works were not just discussed, but instead were experienced: feedback was based on the actual experience of a working project in progress.

In addition, the summer professorship included a requirement of presenting a public project during the residency. To this end, the project Starry Heavens was staged at the Play Publik festival in Berlin, in collaboration with Eric Zimmerman.

Don’t Follow these Rules! A Primer for Playtesting  is an essay written with Eric Zimmerman that was inspired by the experience at the University of the Arts.

It outlines best practices for a playtesting design methodology and is included in the collection play:test, published by the Graduate School of the Arts in Berlin.

 


Visiting Professor

Academic Institution
UdK · Berlin University of the Arts
Graduate School of the Arts

Location
Berlin · Germany

Year
2012

 

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